Maruru Mizuki
Film Creator · Est. 2023

Videos you'll want worth revisiting, years from now.

何年後かも、また見たくなる情景を。

MV · PV · UE5 / UNITY / BLENDER / CASCADEUR
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01 — PROFILE

Profile About the Creator

A film creator building 3D-space-based music videos with Unreal Engine 5 and Unity — translating artists' worlds into moving image.

My goal is simple: to create scenes people want to revisit, years later. Not just something impressive at first glance, but something that stays with you.

I work mainly with Unreal Engine 5, Unity, and Blender to build 3D spaces that fit the feel of each song. From first contact to final delivery, I like to keep things clear and comfortable — so please feel free to reach out.

Since
2023 —
Tools
UE5 / Unity / AE
Focus
Music Video · 3D · 3D Animation
03 — WORK

Commission Commission

I accept commissions centered on music video production. Timeline and budget are flexible — please reach out.

PLAN A

Short Short visualizer

Short visualizer, 30–60s. Built with existing 3D assets and simplified spaces. Long-duration versions also available using fixed-camera loop animation. Ideal for SNS and pre-release teasers.

  • Length30–60s
  • Delivery1 week
  • Revisions×2
from¥30,000
PLAN B

Standard Music Video

Full-length music video. End-to-end production from 3D space design to shooting and edit — my core offering.

  • Length3–5min
  • Delivery3 weeks–1 month
  • Revisions×3
from¥200,000
PLAN C

Custom Tailor-made

Larger MVs, installations, live visuals, and directorial work. Individually quoted to fit each project.

  • LengthFlexible
  • Delivery2+ months
  • RevisionsDiscussed
from¥350,000
Delivery 2+ months · discussed
04 — Q&A

FAQ Frequently Asked

Q1
How long does production take?

It varies by plan: Short (brief visualizer) takes about 1 week, Standard (full-length MV) 3 weeks to 1 month, and Custom (larger projects) 2+ months. Please reach out with your timeline.

Q2
How many revisions are included?

Revisions are built into a three-step flow — rough, first cut, final — with discussion at each stage. Major creative pivots are quoted separately.

Q3
Do I need to provide live-action footage?

Not required — many of my pieces are entirely 3D, built in UE5 or Unity. That said, live-action compositing is also welcome.

Q4
Do you accept remote / international work?

Yes — the entire process runs online, so location isn't a barrier. I work comfortably in English for international projects.

Q5
When is payment due?

50% on kickoff, 50% on delivery by default. Final terms are confirmed in the quote.

Q6
About rights and usage scope

Standard grants cover usage tied to the song's release. Secondary uses (advertising, broadcast, etc.) are discussed case by case.

Let's make something quiet and grand. Get in touch

For commissions, collaborations, interviews, or event appearances — please reach out.